Sunday, October 23, 2005

Ragdoll

Rag doll, is being defined as "a limp, ineffectual person" at dictionary.com (Heh, god knows since when i started using online as my dictionary.) And some define it as
home made doll build out of scrapt materials or unwanted cloths.

Anyway, what interest me more is ragdoll physics. This is a feature in modern game engine. Ragdoll physics determines how a man body reacts when he 'dies" that is when it falls on the ground. It determins how the body parts, hands and legs, swing as the body bounce off wall, rolls off a cliff and lies on the ground. It, of course consist of complicated calculation that utilizes modern day computing power.

Now how many gamers out there actually notice that its ragdoll physics that's at work? Of course we do notice that "wow, the body bounce off realistically." but not many does says "wow, the ragdoll physics is very good. Meh its so great." On the cpu side, ragdoll physics are only being run when it's needed, where unlike grahic which takes up processing power all the time. else it'll remain unknown to the CPU, just sits aside being overshadow by AI and other physics calculation.

Wow, now isn't it that ragdoll physics == rag doll?
Meh, sucks being a ragdoll.

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